We Are Video Games:

Journalism. Data. Women 💥

At We Are Video Games, we believe gaming culture is a powerful story space, built for rigorous journalism, smart data, and the voices that too often go unheard. Our mission is simple: tell the truth, map the numbers, and celebrate women in every corner of the gaming world.

VISIT BLOG
Current view
Year Latest available
Region Multi-region
Categories Workforce · Leadership · Ownership · Safety
Designed as an evolving index. New segments (pay, esports, pipelines) added as vetted data is ingested.
Workforce · Europe
2022
24.4%
of workers in the European video game sector are women.
EGDF European Video Games Industry Insight report. View source
Based on industry totals provided to EGDF. Covers EU & EEA regions. Shows gradual year-on-year gains.
Workforce · Global
2021
30%
of the global games workforce identify as women.
Women in Gaming – Part 1. Source
Employer- and self-reported data consolidated internationally. Treated as “global indicative”.
Identity · Global
2021
8%
identify as other / non-binary in global workforce surveys.
Women in Gaming – Part 1. Source
Report presents inclusive gender identity breakdowns. “Other / non-binary” shown separately from male/female categories.
Workforce · United Kingdom
2022
30%
Women in UK games workforce, rising from 28% in 2020.
Ukie UK Games Industry Census 2022. Source
Large voluntary census. Measures identity, roles, backgrounds across the UK games sector.
Players · United States
2025
52%
Women make up more than half of U.S. gamers.
ESA study (via Variety). Source
ESA’s annual consumer study. Women represent 52% of U.S. players in this edition.
Harassment · United Kingdom
2023
49%
of British female gamers report abuse while playing online.
Survey reported by The Guardian. Source
Includes stronger prevalence among women aged 18–24 (75%).
Leadership · Global
Top companies
16%
Women executives at major global gaming companies.
WeAreTechWomen citing Forbes analysis. Source
Based on top fourteen global gaming companies’ executive teams reviewed in a Forbes-linked dataset.
Leadership · Seniority
21+ yrs exp
87%
Men in the most senior experience bracket (21+ years).
Women in Games · MCV/Develop 2025. Source
Women in Games highlights that senior leadership roles dramatically skew male — a structural barrier in progression pathways.
Leadership teams · UK
2025
6.6%
of UK game companies have all-women leadership.
Women in Games · MCV/Develop. Source
Nearly 77% of UK games companies have all-male leadership. The 6.6% figure highlights the scarcity of all-women executive teams.
Ownership · Game startups
2024
12.1%
Female founders involved in game VC deals.
GamesBeat using PitchBook-corrected dataset. Source
Covers participation in game-related VC deals, not full ownership of studios. Derived from corrected PitchBook data, removing duplicates.
Ownership · Funding value
2024
6.96%
of game VC deal value goes to startups with female founders.
GamesBeat / PitchBook analysis. Source
Even when women appear as founders in gaming startups, the share of total VC dollars captured is significantly lower.
Ownership · Venture capital
All sectors
2%
Women founders receive under 2% of global VC funding across all sectors.
Global VC baseline; cited by Women in Games / MCV. Source
Although this is not gaming-specific, Women in Games uses it to contextualise the systemic underfunding female founders face when trying to scale.

Methodology & How to Cite

This index only lists statistics we can tie to a named public source — industry report, NGO, academic publication, regulator, or major news outlet. Each card includes a source link, region, and year. If we cannot verify a number, we do not publish the number.

Cite as:
“WeAreVideoGames.org. Women in Gaming Data Index (v0.2, Nov 2025), based on EGDF, WIG, Ukie, ESA, GamesBeat, and other published sources.”

Women in Gaming: Stories, Data & Voices That Matter

At We Are Video Games, we celebrate the women shaping the future of gaming. Our mission is simple: amplify underrepresented voices, spotlight the creators redefining the industry, and bring data-driven journalism to a space that has long overlooked the contributions of women. Gaming is no longer a boys’ club – women are leading studios, winning esports championships, building communities, designing worlds, and pushing the medium forward. Yet their stories don’t always make headlines. That’s why we exist.

We publish research, interviews, reports, and industry data that showcase the impact of women in video games, from indie developers to AAA leaders. Our editorial team digs into the numbers—representation, pay gaps, leadership roles, esports participation—and turns them into accessible insights the industry can’t ignore. We are not just reporting on change; we’re pushing it forward. Through transparency, evidence-based journalism, and community-driven storytelling, we highlight progress, expose challenges, and celebrate the people making gaming more inclusive.

Whether you’re a player, developer, journalist, student, or industry leader, this is your home for understanding the real state of women in gaming. Dive into our rankings, explore our reports, and discover the changemakers shaping a better future for everyone who loves games.

We Are Video Games and women are at the heart of it.